ToolJovia
Data

Asset LOD and Texture Budget Auditor

Audit declared per-asset LOD triangles and shared texture usage against explicit budgets, retaining missing resources and exact uncompressed mip estimates.

✓ Browser-local processing

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How to use Asset LOD and Texture Budget Auditor

A shared texture should count once in a project estimate, while each asset still needs a delivery budget. Inspect LOD ordering and declared resource references before checking the actual engine build.

  1. Enter measured metadata and buyer-agreed budgets.
  2. Inspect LOD ordering and shared texture estimates; missing references hold completion.
  3. Review actual scale, rigging and appearance in the target engine; this tool does not inspect geometry.

Good to know

  • Estimated uncompressed texture bytes exclude alignment, compression, mesh buffers and runtime copies.
  • Metadata/rights and actual compatibility remain unverified.
  • Independent local review of supplied records. No account/API access, AI, publication, outreach, source-truth verification, legal certification or income forecast.
  • Each field is limited to 8,000 UTF-16 characters and each CSV to 100 data rows with the exact displayed header. Quoted commas/newlines and doubled quotes are accepted. Unsupported controls, unpaired surrogates, duplicate identities and invalid records are refused rather than silently removed. Ordinary decimal inputs have magnitude at most 999,999,999; the smallest supported nonzero magnitude is 0.000000001. Exponents are refused; whole counts use exact integer checks before numeric conversion. Results use exact rational arithmetic, with at most 18 decimal digits and an ellipsis when further fractional digits remain.
  • Markdown and CSV are editable review exports. CSV retains unresolved records and apostrophe-prefixes spreadsheet-like formula text; review your real import settings. Tool outputs can contain your entered pseudonymous records, so inspect them before sharing.
  • Independent deterministic ToolJovia workflow. Inputs stay in this browser. No vendor account, model call, upload, publication, outreach, payment, saved input or outside service is used. A local reconciliation does not validate source truth, customers, income or legal compliance.

Research behind this workbench

These cases explain the business mechanism. The workbench is ToolJovia's independent adaptation, not a claim about the company's internal workflow or an endorsement.

Common questions

Are the byte estimates measured VRAM?

No. They are exact uncompressed channel-byte totals with the selected floor-halving mip dimensions. Alignment, compression, mesh buffers, residency and runtime copies are excluded.

Does a missing texture count as zero bytes?

No. Known bytes remain visible but a missing referenced texture withholds the complete project estimate. Inspect actual assets, rights, rigging, scale and engine behavior separately.

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